vagabonds are roaming The Holt…
WHAT IS IT?
A Sandbox, strategic tabletop experience in which you will fight, trade and route your way to victory.
Work towards building a powerful character able to safely navigate the treacherous terrain of the Holt.
Make decisions trying to balance power and profit.
Deploy tactical plays in order to get out of (Or into) challenging situations!
With multiple ways to earn victory points and no player elimination, every session allows for explosive rounds and impressive comebacks, keeping everyone engaged in the fight until the very end!
THEME
[ November 4th, 2004 - IMPACT ]: The frigid evening sky lights up above Oslo. A meteorite slides through the clouds like a scalpel through flesh, plunging into the Earth somewhere in the forested area surrounding the city. The collision was seemingly harmless, with no casualties at the site of the crash. Still, something is strange... In the following days, an odd bush starts growing around the impact crater. Under the microscope, it looks unlike anything we'd ever found on our planet. Its structure resembles that of crystals restlessly shifting, sliding and pushing against each other.
[ June 26th, 2005 - DOOMSDAY ]: In the span of seven months, the pesky bush grew into groves of small trees, getting taller and taller the closer they got to Earth’s equator.
Then, in a single, unsuspecting night, it happened... the “Rapture”! Splintering roots, violently burst from the ground, twisting and morphing into grotesque imitations of trees, many orders of magnitude larger than their pathetic sampled material. Within hours, the entirety of our planet would be canopied in a titanic forest, towering over the ruins of what used to be brilliant skyscrapers. Instant and unapologetic CARNAGE.
[ Present day - THE APOCALYPSE ]: The world has ended. Humans persist. Tired and disconnected, we cower in the shadows of our echoing Settlements. Metal foundations and high walls keep away the roots, though the occasional breach still happens. Experienced welders move between Settlements in order to inspect, fortify and maintain them. Everybody moves around, in fact… teachers, builders, priests and smugglers, all with the help of Guides!
MECHANICS
In this asymmetric, competitive and card-driven Pickup & Deliver board game, you take the role of a Guide!
A pathfinder tasked with escorting batches of Clients through the post-apocalyptic landscape of The Holt.
You play across 30 in-game Days. Whenever you Extract a Client at their destination, you earn Metal Scrap (Currency) and the Day Counter ticks by one Day. At the end of the 30 Days, the player with most Scrap, WINS!
A typical session of DEADHOLT plays almost like a race against time. Players will compete to earn the most Metal Scrap by either doing various tasks like Extracting Clients, selling Gear and delivering Lost Parcels, or taking the riskier but more profitable route of challenging rival Guides in combat and hunting Beasts.
GAME-LOOP: You will move around, finding the most efficient paths to your Client’s destinations while also taking advantage of triggering useful effects of POI (Point Of Interest) sectors.
CARD MANAGEMENT: Cards in the game will constantly make you decide between keeping/using them for their effects, or discarding them for Scrap rewards. Identify your game plan early on and only hold on to cards that synergize well with your strategy!
This game is the work of a single creator. All artwork, game design, and product design were developed by the same person, with zero use of generative AI. If you would like to support the project, please consider sharing this website. Thank you!
SOON ON
